🚀 devstral-small

LiteChat Race Result

[TOOL_CALLS][runjs]
```runjs
litechat.target.replaceChildren();

// Function to create and append a new element
const createElement = (tag, props = {}, styles = {}, parent = litechat.target) => {
    const el = document.createElement(tag);
    Object.assign(el, props);
    Object.assign(el.style, styles);
    parent.appendChild(el);
    return el;
};

// Create game container
const gameContainer = createElement('div', { className: 'game-container' }, {
    width: '100%',
    height: '100%',
    position: 'relative',
    overflow: 'hidden',
    background: 'linear-gradient(to bottom, #00f, #0ff)',
});

// Create game canvas
const canvas = createElement('canvas', {}, {
    width: '100%',
    height: '100%',
    position: 'absolute',
    top: 0,
    left: 0,
});

// Load Three.js and OrbitControls
(async () => {
    try {
        // Load Three.js and OrbitControls
        const [THREE, OrbitControls] = await Promise.all([
            import('https://cdn.jsdelivr.net/npm/three@0.170.0/build/three.module.js'),
            import('https://cdn.jsdelivr.net/npm/three@0.170.0/examples/jsm/controls/OrbitControls.js')
        ]);

        // Create Three.js scene
        const scene = new THREE.Scene();
        const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
        const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
        renderer.setSize(window.innerWidth, window.innerHeight);

        // Create player
        const playerGeometry = new THREE.BoxGeometry(1, 1, 1);
        const playerMaterial = new THREE.MeshBasicMaterial({ color: 0xff00ff });
        const player = new THREE.Mesh(playerGeometry, playerMaterial);
        player.position.set(0, 0, -5);
        scene.add(player);

        // Create enemy
        const enemyGeometry = new THREE.BoxGeometry(1, 1, 1);
        const enemyMaterial = new THREE.MeshBasicMaterial({ color: 0xff0000 });
        const enemy = new THREE.Mesh(enemyGeometry, enemyMaterial);
        enemy.position.set(0, 2, -10);
        scene.add(enemy);

        // Add ambient light
        const light = new THREE.AmbientLight(0x404040); // Soft white light
        scene.add(light);

        // Add point light
        const pointLight = new THREE.PointLight(0xffffff, 1, 100);
        pointLight.position.set(5, 5, 5);
        scene.add(pointLight);

        // Animate scene
        function animate() {
            requestAnimationFrame(animate);
            renderer.render(scene, camera);
        }
        animate();

        // Handle window resize
        window.addEventListener('resize', () => {
            camera.aspect = window.innerWidth / window.innerHeight;
            camera.updateProjectionMatrix();
            renderer.setSize(window.innerWidth, window.innerHeight);
        });

        // Add OrbitControls
        const controls = new OrbitControls(camera, renderer.domElement);
        controls.enableDamping = true;
        controls.dampingFactor = 0.25;
        controls.enableZoom = true;

    } catch (error) {
        console.error('Error initializing Three.js:', error);
    }
})();
```